Our friends worked very hard on their Math Diagnostic throughout the week. We decided that they deserved some 'Choice Time.' This is where friends have the ability to choose from different math games or worksheets that we have completed throughout the school year. We made sure to review the instructions for each game/worksheet and allowed friends to choose a partner (if necessary) and a game/worksheet they would like to. It was awesome to see how much they love to learn! Take a glimpse at some of the games/worksheets our friends chose:
100 Chart Missing Numbers: One partner covers up 5 numbers, the other has to name the numbers covered by describing them. For example, I know this number is 36 because it is one more than 35 and one less than 37. Once finished, the other partner will take their turn.
Pattern Blocks Count: We did many different activities with pattern blocks this year. Some friends chose to create their own designs when given a set number of pattern blocks to work with. For their design, they had to fill in how many of each shape they decided to use and make sure that they did not go over the set amount. This shows that friends know their shapes and how they are related to one another. This is an activity that friends can do individually.
Head and Tails: Heads and Tails is a great game to work on combinations of numbers (ex., 5+5=10, 6+4=10). Friends work with a partner and could use up to 10 pennies. Once they decide their amount, they record that number on the top of their sheet. Then, they drop their pennies on the table and count how many heads and tails. They make sure that the numbers they have recorded equal the total amount listed on the top. Eventually, friends become much quicker at their combinations and do not have to count each penny individually.
Double Compare: Friends work with a partner and compare their number cards. Again, this is a great game for getting those combinations quickly. Friends split the deck in half and turn over two cards at a time. They must add their pair of cards together and decide who has more. They can either count the pictures on the cards, put the bigger number in their head first and count up, or they will just quickly know the combination from practice. Whoever has the larger combination gets all four cards. If it is a tie, then each partner draws a third card and winner takes all six.